On 05/19/2014 10:06 PM, Chris Forbes wrote:
> Hi Ian,
>
> When I was writing the `precise` support I found some error cases in
> the GLSL parser where we reject combinations of layout() with
> invariant / interpolation / etc qualifiers.
>
> This seems to be consistent with the GLSL 1.50 grammar (
On Tue, Jun 3, 2014 at 11:17 AM, Ian Romanick wrote:
> Do you mean supported or enabled (in the shader)?
> ARB_shading_language_420pack is supported by every driver that supports
> GLSL 1.30.
I mean enabled in the shader, sorry.
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On 05/19/2014 10:06 PM, Chris Forbes wrote:
> Hi Ian,
>
> When I was writing the `precise` support I found some error cases in
> the GLSL parser where we reject combinations of layout() with
> invariant / interpolation / etc qualifiers.
>
> This seems to be consistent with the GLSL 1.50 grammar (
Hi Ian,
When I was writing the `precise` support I found some error cases in
the GLSL parser where we reject combinations of layout() with
invariant / interpolation / etc qualifiers.
This seems to be consistent with the GLSL 1.50 grammar (or, at least,
admits all the examples that were given in v