I have rebased this on current master, and I pushed the branch to
https://cgit.freedesktop.org/~idr/mesa/log/?h=arb_gpu_shader_int64. My
plan is to start working on i965 support.
On 06/19/2016 10:06 PM, Dave Airlie wrote:
> Okay this is the second posting for the ARB_gpu_shader_int64 series.
>
>
On 30 June 2016 at 09:33, Ian Romanick wrote:
> Patches 1, 2, 3, 4 (with the changes you said you made), 6, 7, 8, 11,
> 12, and 14 through 19 are
>
> Reviewed-by: Ian Romanick
>
> I sent comments on 5 and 10.
>
> 9 was already R-b.
I've updated the ARB_gpu_shader_int64 branch in my repo with
all
Patches 1, 2, 3, 4 (with the changes you said you made), 6, 7, 8, 11,
12, and 14 through 19 are
Reviewed-by: Ian Romanick
I sent comments on 5 and 10.
9 was already R-b.
I'm still thinking about 13, but it's probably correct.
I'm a little surprised that nothing was needed for UBOs or SSBOs.
Okay this is the second posting for the ARB_gpu_shader_int64 series.
This adds support for the conversion and plumbs the necessary ones
down through gallium and into the drivers. It documents the gallium
opcodes as well.
I haven't taken Ian's advice to macroise the GLSL constant
expression stuff