Re: [Mesa-dev] ARB_gpu_shader_int64 second posting (softpipe/llvmpipe/radeonsi)

2016-08-30 Thread Ian Romanick
I have rebased this on current master, and I pushed the branch to https://cgit.freedesktop.org/~idr/mesa/log/?h=arb_gpu_shader_int64. My plan is to start working on i965 support. On 06/19/2016 10:06 PM, Dave Airlie wrote: > Okay this is the second posting for the ARB_gpu_shader_int64 series. > >

Re: [Mesa-dev] ARB_gpu_shader_int64 second posting (softpipe/llvmpipe/radeonsi)

2016-07-02 Thread Dave Airlie
On 30 June 2016 at 09:33, Ian Romanick wrote: > Patches 1, 2, 3, 4 (with the changes you said you made), 6, 7, 8, 11, > 12, and 14 through 19 are > > Reviewed-by: Ian Romanick > > I sent comments on 5 and 10. > > 9 was already R-b. I've updated the ARB_gpu_shader_int64 branch in my repo with all

Re: [Mesa-dev] ARB_gpu_shader_int64 second posting (softpipe/llvmpipe/radeonsi)

2016-06-29 Thread Ian Romanick
Patches 1, 2, 3, 4 (with the changes you said you made), 6, 7, 8, 11, 12, and 14 through 19 are Reviewed-by: Ian Romanick I sent comments on 5 and 10. 9 was already R-b. I'm still thinking about 13, but it's probably correct. I'm a little surprised that nothing was needed for UBOs or SSBOs.

[Mesa-dev] ARB_gpu_shader_int64 second posting (softpipe/llvmpipe/radeonsi)

2016-06-19 Thread Dave Airlie
Okay this is the second posting for the ARB_gpu_shader_int64 series. This adds support for the conversion and plumbs the necessary ones down through gallium and into the drivers. It documents the gallium opcodes as well. I haven't taken Ian's advice to macroise the GLSL constant expression stuff