Re: [Mesa-dev] ARB_fragment_layer_viewport in gallium

2014-09-17 Thread Roland Scheidegger
Am 18.09.2014 00:37, schrieb Ilia Mirkin: > On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger > wrote: >> ARB_fragment_layer_viewport is enabled unconditionally if geometry >> shaders / multiple viewports are also enabled. This seems reasonable, > > I avoided adding a cap when adding the featu

Re: [Mesa-dev] ARB_fragment_layer_viewport in gallium

2014-09-17 Thread Ilia Mirkin
On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger wrote: > ARB_fragment_layer_viewport is enabled unconditionally if geometry > shaders / multiple viewports are also enabled. This seems reasonable, I avoided adding a cap when adding the feature. Another option was adding it... but it seemed to

Re: [Mesa-dev] ARB_fragment_layer_viewport in gallium

2014-09-17 Thread Roland Scheidegger
Am 18.09.2014 00:28, schrieb Roland Scheidegger: > ARB_fragment_layer_viewport is enabled unconditionally if geometry > shaders / multiple viewports are also enabled. This seems reasonable, > though I noticed at least it won't work for llvmpipe - entirely due to > the requirement of the viewport/la

[Mesa-dev] ARB_fragment_layer_viewport in gallium

2014-09-17 Thread Roland Scheidegger
ARB_fragment_layer_viewport is enabled unconditionally if geometry shaders / multiple viewports are also enabled. This seems reasonable, though I noticed at least it won't work for llvmpipe - entirely due to the requirement of the viewport/layer value being zero if it wasn't output by the gs (or if