Am 18.09.2014 00:37, schrieb Ilia Mirkin:
> On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger
> wrote:
>> ARB_fragment_layer_viewport is enabled unconditionally if geometry
>> shaders / multiple viewports are also enabled. This seems reasonable,
>
> I avoided adding a cap when adding the featu
On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger wrote:
> ARB_fragment_layer_viewport is enabled unconditionally if geometry
> shaders / multiple viewports are also enabled. This seems reasonable,
I avoided adding a cap when adding the feature. Another option was
adding it... but it seemed to
Am 18.09.2014 00:28, schrieb Roland Scheidegger:
> ARB_fragment_layer_viewport is enabled unconditionally if geometry
> shaders / multiple viewports are also enabled. This seems reasonable,
> though I noticed at least it won't work for llvmpipe - entirely due to
> the requirement of the viewport/la
ARB_fragment_layer_viewport is enabled unconditionally if geometry
shaders / multiple viewports are also enabled. This seems reasonable,
though I noticed at least it won't work for llvmpipe - entirely due to
the requirement of the viewport/layer value being zero if it wasn't
output by the gs (or if