Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-25 Thread Timothy Arceri
On Thu, 2015-06-25 at 10:07 -0700, Jason Ekstrand wrote: > On Thu, Jun 25, 2015 at 1:19 AM, Timothy Arceri < > t_arc...@yahoo.com.au> wrote: > > On Wed, 2015-06-24 at 11:17 -0700, Jason Ekstrand wrote: > > > On Sat, Jun 20, 2015 at 5:32 AM, Timothy Arceri < > > > t_arc...@yahoo.com.au> wrote: > > >

Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-25 Thread Jason Ekstrand
On Thu, Jun 25, 2015 at 1:19 AM, Timothy Arceri wrote: > On Wed, 2015-06-24 at 11:17 -0700, Jason Ekstrand wrote: >> On Sat, Jun 20, 2015 at 5:32 AM, Timothy Arceri < >> t_arc...@yahoo.com.au> wrote: >> > Hi all, >> > >> > The restrictions in ES make the extension easier to implement so >> > I tho

Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-25 Thread Timothy Arceri
On Wed, 2015-06-24 at 11:17 -0700, Jason Ekstrand wrote: > On Sat, Jun 20, 2015 at 5:32 AM, Timothy Arceri < > t_arc...@yahoo.com.au> wrote: > > Hi all, > > > > The restrictions in ES make the extension easier to implement so > > I thought I'd try get this stuff reviewed an committed before > > f

Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-24 Thread Jason Ekstrand
On Sat, Jun 20, 2015 at 5:32 AM, Timothy Arceri wrote: > Hi all, > > The restrictions in ES make the extension easier to implement so > I thought I'd try get this stuff reviewed an committed before finishing > up the full extension. > The bits that I'm still working on for the desktop version are

Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-23 Thread Timothy Arceri
On Mon, 2015-06-22 at 19:04 +0300, Eero Tamminen wrote: > Hi, > > On 06/20/2015 03:32 PM, Timothy Arceri wrote: > > The restrictions in ES make the extension easier to implement so > > I thought I'd try get this stuff reviewed an committed before > > finishing > > up the full extension. > > The b

Re: [Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-22 Thread Eero Tamminen
Hi, On 06/20/2015 03:32 PM, Timothy Arceri wrote: The restrictions in ES make the extension easier to implement so I thought I'd try get this stuff reviewed an committed before finishing up the full extension. The bits that I'm still working on for the desktop version are AoA inputs outputs, and

[Mesa-dev] ARB_arrays_of_arrays GLSL ES

2015-06-20 Thread Timothy Arceri
Hi all, The restrictions in ES make the extension easier to implement so I thought I'd try get this stuff reviewed an committed before finishing up the full extension. The bits that I'm still working on for the desktop version are AoA inputs outputs, and interface blocks. The only thing I know is