On Tue, Aug 9, 2016 at 12:58 PM, Nicolai Hähnle wrote:
> I sent comments on patches 4 & 6. Apart from that, the series is
>
> Reviewed-by: Nicolai Hähnle
>
> On 07.08.2016 03:12, Marek Olšák wrote:
>>
>> PS: In order to make reviewing easier, all my patches have 10 lines
>> of contexts instead of
I sent comments on patches 4 & 6. Apart from that, the series is
Reviewed-by: Nicolai Hähnle
On 07.08.2016 03:12, Marek Olšák wrote:
PS: In order to make reviewing easier, all my patches have 10 lines
of contexts instead of 3. That will be the default for all my work
from now on.
I like that
Hi Marek
This series of patches is
Tested-by: Edmondo Tommasina
Tested following programs on AMD CYPRESS (HD 5850)
- The Talos Principle
- OpenMW
- Uningine Heaven
- Two Worlds
- Dota 2
No issues and no regressions found.
Thanks
edmondo
___
mesa-dev
Hi,
When binding a new shader, st/mesa marks at least 7 states as dirty
per shader stage, but usually we just need shader constants and maybe
fragment shader textures. Processing states for UBOs, SSBOs, atomics,
and images is usually a waste of time.
This series resolved that issue as well as oth