Re: [Mesa-dev] [rfc] ARB_gpu_shader_int64 support (softpipe/llvmpipe)

2016-06-09 Thread Marek Olšák
I'd prefer a normal pipe cap instead of per shader. Marek On Jun 9, 2016 6:03 AM, "Dave Airlie" wrote: > On 9 June 2016 at 10:48, Dave Airlie wrote: > > I started this quite a while back, and decided to spend some > > time on it again, since it's the basis for a bunch of the newer > > GL extens

Re: [Mesa-dev] [rfc] ARB_gpu_shader_int64 support (softpipe/llvmpipe)

2016-06-08 Thread Dave Airlie
On 9 June 2016 at 10:48, Dave Airlie wrote: > I started this quite a while back, and decided to spend some > time on it again, since it's the basis for a bunch of the newer > GL extensions. > > So this is my first pass at it, it's fairly complete, but it > definitely is missing some pieces before

[Mesa-dev] [rfc] ARB_gpu_shader_int64 support (softpipe/llvmpipe)

2016-06-08 Thread Dave Airlie
I started this quite a while back, and decided to spend some time on it again, since it's the basis for a bunch of the newer GL extensions. So this is my first pass at it, it's fairly complete, but it definitely is missing some pieces before it's finished. The patchset add core mesa, gallium, sof