I'd prefer a normal pipe cap instead of per shader.
Marek
On Jun 9, 2016 6:03 AM, "Dave Airlie" wrote:
> On 9 June 2016 at 10:48, Dave Airlie wrote:
> > I started this quite a while back, and decided to spend some
> > time on it again, since it's the basis for a bunch of the newer
> > GL extens
On 9 June 2016 at 10:48, Dave Airlie wrote:
> I started this quite a while back, and decided to spend some
> time on it again, since it's the basis for a bunch of the newer
> GL extensions.
>
> So this is my first pass at it, it's fairly complete, but it
> definitely is missing some pieces before
I started this quite a while back, and decided to spend some
time on it again, since it's the basis for a bunch of the newer
GL extensions.
So this is my first pass at it, it's fairly complete, but it
definitely is missing some pieces before it's finished.
The patchset add core mesa, gallium, sof