On 05/24/2017 12:02 AM, Marek Olšák wrote:
On Tue, May 23, 2017 at 12:33 AM, Dieter Nützel wrote:
Hello Samuel,
running this on radeonsi/RX580.
Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before.
But didn't feaguered if it (can) use bindless (with Wine/stagging). Do
On Tue, May 23, 2017 at 12:33 AM, Dieter Nützel wrote:
> Hello Samuel,
>
> running this on radeonsi/RX580.
> Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before.
> But didn't feaguered if it (can) use bindless (with Wine/stagging). Do we
> have a knob to toggle bindless on
Hello Samuel,
running this on radeonsi/RX580.
Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever
before.
But didn't feaguered if it (can) use bindless (with Wine/stagging). Do
we have a knob to toggle bindless on and off?
A key from Feral for DiRT Rally or the like would be ve
On 05/20/2017 09:01 PM, Nicolai Hähnle wrote:
On 19.05.2017 18:52, Samuel Pitoiset wrote:
Hi,
This series implements ARB_bindless_texture for RadeonSI.
Reminder: the GLSL compiler part is already upstream.
This series has been mainly tested with Feral games, here's the list of
existing game
On 19.05.2017 18:52, Samuel Pitoiset wrote:
Hi,
This series implements ARB_bindless_texture for RadeonSI.
Reminder: the GLSL compiler part is already upstream.
This series has been mainly tested with Feral games, here's the list of
existing games that use ARB_bindless_texture (though not by de
On 05/19/2017 07:05 PM, Ilia Mirkin wrote:
Great work, Samuel! Is this available in a branch somewhere?
Thanks Ilia!
Here's the branch:
https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=arb_bindless_texture
On Fri, May 19, 2017 at 12:52 PM, Samuel Pitoiset
wrote:
Hi,
This series implem
Great work, Samuel! Is this available in a branch somewhere?
On Fri, May 19, 2017 at 12:52 PM, Samuel Pitoiset
wrote:
> Hi,
>
> This series implements ARB_bindless_texture for RadeonSI.
>
> Reminder: the GLSL compiler part is already upstream.
>
> This series has been mainly tested with Feral gam
Hi,
This series implements ARB_bindless_texture for RadeonSI.
Reminder: the GLSL compiler part is already upstream.
This series has been mainly tested with Feral games, here's the list of
existing games that use ARB_bindless_texture (though not by default):
- DXMD
- Hitman
- Dirt Rally
- Mad Ma