Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-24 Thread Samuel Pitoiset
On 05/24/2017 12:02 AM, Marek Olšák wrote: On Tue, May 23, 2017 at 12:33 AM, Dieter Nützel wrote: Hello Samuel, running this on radeonsi/RX580. Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before. But didn't feaguered if it (can) use bindless (with Wine/stagging). Do

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-23 Thread Marek Olšák
On Tue, May 23, 2017 at 12:33 AM, Dieter Nützel wrote: > Hello Samuel, > > running this on radeonsi/RX580. > Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before. > But didn't feaguered if it (can) use bindless (with Wine/stagging). Do we > have a knob to toggle bindless on

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-22 Thread Dieter Nützel
Hello Samuel, running this on radeonsi/RX580. Didn't saw better numbers for Wine/TS2017 (TrainSimulator 2017) ever before. But didn't feaguered if it (can) use bindless (with Wine/stagging). Do we have a knob to toggle bindless on and off? A key from Feral for DiRT Rally or the like would be ve

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-22 Thread Samuel Pitoiset
On 05/20/2017 09:01 PM, Nicolai Hähnle wrote: On 19.05.2017 18:52, Samuel Pitoiset wrote: Hi, This series implements ARB_bindless_texture for RadeonSI. Reminder: the GLSL compiler part is already upstream. This series has been mainly tested with Feral games, here's the list of existing game

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-20 Thread Nicolai Hähnle
On 19.05.2017 18:52, Samuel Pitoiset wrote: Hi, This series implements ARB_bindless_texture for RadeonSI. Reminder: the GLSL compiler part is already upstream. This series has been mainly tested with Feral games, here's the list of existing games that use ARB_bindless_texture (though not by de

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-19 Thread Samuel Pitoiset
On 05/19/2017 07:05 PM, Ilia Mirkin wrote: Great work, Samuel! Is this available in a branch somewhere? Thanks Ilia! Here's the branch: https://cgit.freedesktop.org/~hakzsam/mesa/log/?h=arb_bindless_texture On Fri, May 19, 2017 at 12:52 PM, Samuel Pitoiset wrote: Hi, This series implem

Re: [Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-19 Thread Ilia Mirkin
Great work, Samuel! Is this available in a branch somewhere? On Fri, May 19, 2017 at 12:52 PM, Samuel Pitoiset wrote: > Hi, > > This series implements ARB_bindless_texture for RadeonSI. > > Reminder: the GLSL compiler part is already upstream. > > This series has been mainly tested with Feral gam

[Mesa-dev] [RFC PATCH 00/65] ARB_bindless_texture for RadeonSI

2017-05-19 Thread Samuel Pitoiset
Hi, This series implements ARB_bindless_texture for RadeonSI. Reminder: the GLSL compiler part is already upstream. This series has been mainly tested with Feral games, here's the list of existing games that use ARB_bindless_texture (though not by default): - DXMD - Hitman - Dirt Rally - Mad Ma