On Thu, Feb 6, 2014 at 11:08 PM, Eric Anholt wrote:
> Marek Olšák writes:
>
>> From: Marek Olšák
>>
>> OpenGL allows a buffer to be mapped only once, but we also map buffers
>> internally, e.g. in the software primitive restart fallback, for PBOs,
>> vbo_get_minmax_index, etc. This has always be
On Thursday 06 February 2014, Eric Anholt wrote:
> Marek Olšák writes:
>
> > From: Marek Olšák
> >
> > OpenGL allows a buffer to be mapped only once, but we also map buffers
> > internally, e.g. in the software primitive restart fallback, for PBOs,
> > vbo_get_minmax_index, etc. This has always
On 02/05/2014 02:06 PM, Marek Olšák wrote:
> From: Marek Olšák
>
> OpenGL allows a buffer to be mapped only once, but we also map buffers
> internally, e.g. in the software primitive restart fallback, for PBOs,
> vbo_get_minmax_index, etc. This has always been a problem, but it will
> be a bigger
On 02/05/2014 03:06 PM, Marek Olšák wrote:
From: Marek Olšák
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem w
Marek Olšák writes:
> From: Marek Olšák
>
> OpenGL allows a buffer to be mapped only once, but we also map buffers
> internally, e.g. in the software primitive restart fallback, for PBOs,
> vbo_get_minmax_index, etc. This has always been a problem, but it will
> be a bigger problem with persiste
From: Marek Olšák
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will pr