On 16 October 2013 22:30, Kenneth Graunke wrote:
> On 10/16/2013 04:56 PM, Ian Romanick wrote:
> > On 10/16/2013 10:29 AM, Paul Berry wrote:
> >> ---
> >>
> >> I'm not 100% sure this is the right way to go, and here's why:
> >>
> >> Taken together, all the GLSL specs except GLSL 4.30 and GLSL 4.4
On 16 October 2013 16:56, Ian Romanick wrote:
> On 10/16/2013 10:29 AM, Paul Berry wrote:
> > ---
> >
> > I'm not 100% sure this is the right way to go, and here's why:
> >
> > Taken together, all the GLSL specs except GLSL 4.30 and GLSL 4.40 tell
> > a consistent story: desktop shader versions 1
On 10/16/2013 04:56 PM, Ian Romanick wrote:
> On 10/16/2013 10:29 AM, Paul Berry wrote:
>> ---
>>
>> I'm not 100% sure this is the right way to go, and here's why:
>>
>> Taken together, all the GLSL specs except GLSL 4.30 and GLSL 4.40 tell
>> a consistent story: desktop shader versions 1.10 and 1.
On 10/16/2013 10:29 AM, Paul Berry wrote:
> ---
>
> I'm not 100% sure this is the right way to go, and here's why:
>
> Taken together, all the GLSL specs except GLSL 4.30 and GLSL 4.40 tell
> a consistent story: desktop shader versions 1.10 and 1.20 may be
> linked together, and desktop shader ve
---
I'm not 100% sure this is the right way to go, and here's why:
Taken together, all the GLSL specs except GLSL 4.30 and GLSL 4.40 tell
a consistent story: desktop shader versions 1.10 and 1.20 may be
linked together, and desktop shader versions 1.40 and above may be
linked together. No other