On Tue, Nov 27, 2018 at 12:55 PM Ian Romanick wrote:
> On 11/22/2018 10:46 AM, Jason Ekstrand wrote:
> > The vec4 path has only been compile-tested as there's no easy way to
> > generate a vec4 shader with an unordered equality.
> > ---
> > src/intel/compiler/brw_compiler.c | 3 +++
> > src/i
On 11/22/2018 10:46 AM, Jason Ekstrand wrote:
> The vec4 path has only been compile-tested as there's no easy way to
> generate a vec4 shader with an unordered equality.
> ---
> src/intel/compiler/brw_compiler.c | 3 +++
> src/intel/compiler/brw_fs_nir.cpp | 20 +---
> src/int
The vec4 path has only been compile-tested as there's no easy way to
generate a vec4 shader with an unordered equality.
---
src/intel/compiler/brw_compiler.c | 3 +++
src/intel/compiler/brw_fs_nir.cpp | 20 +---
src/intel/compiler/brw_vec4_nir.cpp | 21 +
3