[Mesa-dev] [RFC 4/4] glsl: don't sort varying in separate shader mode

2015-10-25 Thread Gregory Hainaut
Current issue is the addition of FLAT qualifier on varying_matches::record() which break the varying expected order Future issue is the removal of the interpolation qualifier matching constrain In my humble opinion, it is the responsability of the GL developer to optimize their slots assignment i

[Mesa-dev] [RFC 4/4] glsl: don't sort varying in separate shader mode

2015-10-13 Thread Gregory Hainaut
Current issue is the addition of FLAT qualifier on varying_matches::record() which break the varying expected order Future issue is the removal of the interpolation qualifier matching constrain In my humble opinion, it is the responsability of the GL developer to optimize their slots assignment i