On Mon, May 18, 2015 at 11:19:13AM +0300, Petri Latvala wrote:
> On 05/15/2015 12:39 PM, Topi Pohjolainen wrote:
> >diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
> >index 5645dcd..25c4d30 100644
> >--- a/src/glsl/glsl_types.h
> >+++ b/src/glsl/glsl_types.h
> >@@ -100,6 +100,13 @@ enum
On 05/15/2015 12:39 PM, Topi Pohjolainen wrote:
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 5645dcd..25c4d30 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -100,6 +100,13 @@ enum glsl_matrix_layout {
GLSL_MATRIX_LAYOUT_ROW_MAJOR
};
+enum {
+ GL
From: Iago Toral Quiroga
Currently, we only consider precision qualifiers at compile-time. This patch
adds precision information to ir_variable so we can also do link time checks.
Specifically, from the GLSL ES3 spec, 4.5.3 Precision Qualifiers:
"The same uniform declared in different shaders th