Rob Clark writes:
> On Mon, Feb 26, 2018 at 6:12 PM, Francisco Jerez
> wrote:
>> Rob Clark writes:
>>
>>> On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez
>>> wrote:
Seems like a serious hack to me to work around broken linking... IMO we
should just fix the linking issue. The sym
On Tue, Feb 27, 2018 at 6:47 AM, Emil Velikov wrote:
> On 27 February 2018 at 00:26, Rob Clark wrote:
>> On Mon, Feb 26, 2018 at 6:12 PM, Francisco Jerez
>> wrote:
>>> Rob Clark writes:
>>>
On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez
wrote:
> Seems like a serious hack to m
On 27 February 2018 at 00:26, Rob Clark wrote:
> On Mon, Feb 26, 2018 at 6:12 PM, Francisco Jerez
> wrote:
>> Rob Clark writes:
>>
>>> On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez
>>> wrote:
Seems like a serious hack to me to work around broken linking... IMO we
should just fix
On Mon, Feb 26, 2018 at 6:12 PM, Francisco Jerez wrote:
> Rob Clark writes:
>
>> On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez
>> wrote:
>>> Seems like a serious hack to me to work around broken linking... IMO we
>>> should just fix the linking issue. The symbols for the various GLSL
>>> t
Rob Clark writes:
> On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez
> wrote:
>> Seems like a serious hack to me to work around broken linking... IMO we
>> should just fix the linking issue. The symbols for the various GLSL
>> types need to be linked with the proper binding and visibility --
On Mon, Feb 26, 2018 at 2:28 PM, Rob Clark wrote:
> On Mon, Feb 26, 2018 at 7:15 AM, Karol Herbst wrote:
>> On Mon, Feb 26, 2018 at 1:10 PM, Emil Velikov
>> wrote:
>>> Hi guys,
>>>
>>> Having attempted a similar thing in the past, I think there are two
>>> things at play here.
>>> As such I'd r
On Mon, Feb 26, 2018 at 7:15 AM, Karol Herbst wrote:
> On Mon, Feb 26, 2018 at 1:10 PM, Emil Velikov
> wrote:
>> Hi guys,
>>
>> Having attempted a similar thing in the past, I think there are two
>> things at play here.
>> As such I'd recommend trying to keep them separate.
>>
>> 1) Having a sin
On Mon, Feb 26, 2018 at 8:06 AM, Rob Clark wrote:
> On Mon, Feb 26, 2018 at 7:10 AM, Emil Velikov
> wrote:
>> Hi guys,
>>
>> Having attempted a similar thing in the past, I think there are two
>> things at play here.
>> As such I'd recommend trying to keep them separate.
>>
>> 1) Having a single
On Mon, Feb 26, 2018 at 7:10 AM, Emil Velikov wrote:
> Hi guys,
>
> Having attempted a similar thing in the past, I think there are two
> things at play here.
> As such I'd recommend trying to keep them separate.
>
> 1) Having a single and/or modular - state-tracker <> pipe-driver setup
> 2) "Hila
On Mon, Feb 26, 2018 at 1:10 PM, Emil Velikov wrote:
> Hi guys,
>
> Having attempted a similar thing in the past, I think there are two
> things at play here.
> As such I'd recommend trying to keep them separate.
>
> 1) Having a single and/or modular - state-tracker <> pipe-driver setup
> 2) "Hila
Hi guys,
Having attempted a similar thing in the past, I think there are two
things at play here.
As such I'd recommend trying to keep them separate.
1) Having a single and/or modular - state-tracker <> pipe-driver setup
2) "Hilarities" when having NIR code multiple times per process
On 26 Febru
On Sun, Feb 25, 2018 at 3:00 PM, Francisco Jerez wrote:
> Seems like a serious hack to me to work around broken linking... IMO we
> should just fix the linking issue. The symbols for the various GLSL
> types need to be linked with the proper binding and visibility -- I
> assume that the cause of
Seems like a serious hack to me to work around broken linking... IMO we
should just fix the linking issue. The symbols for the various GLSL
types need to be linked with the proper binding and visibility -- I
assume that the cause of your problem is that people are making
assumptions about the equ
This is a sort of workaround for an issue encountered with the ongoing
work for clover clc->spirv->nir work for supporting OpenCL with drivers
that support consuming nir instead of llvm-ir. The problem is that
libnir (and therefore glsl_types) ends up statically linked into both
clover and the pip
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