Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-11-24 Thread Kyle Brenneman
On 11/24/2015 02:49 PM, Emil Velikov wrote: On 24 November 2015 at 20:22, Kyle Brenneman wrote: On 11/13/2015 12:50 PM, Kyle Brenneman wrote: I agree that a separate directory from the other GL headers would be best. I'm leaning toward putting the libglvnd headers into a sibling directory to th

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-11-24 Thread Emil Velikov
On 24 November 2015 at 20:22, Kyle Brenneman wrote: > On 11/13/2015 12:50 PM, Kyle Brenneman wrote: > I agree that a separate directory from the other GL headers would be best. > I'm leaning toward putting the libglvnd headers into a sibling directory to > the GL headers, probably /usr/include/GL

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-11-24 Thread Kyle Brenneman
On 11/13/2015 12:50 PM, Kyle Brenneman wrote: On 10/08/2015 12:29 PM, Emil Velikov wrote: On 06/10/15 20:58, Kyle Brenneman wrote: On 10/06/2015 12:43 PM, Emil Velikov wrote: On 6 October 2015 at 16:39, Kyle Brenneman wrote: On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few que

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-11-13 Thread Kyle Brenneman
On 10/08/2015 12:29 PM, Emil Velikov wrote: On 06/10/15 20:58, Kyle Brenneman wrote: On 10/06/2015 12:43 PM, Emil Velikov wrote: On 6 October 2015 at 16:39, Kyle Brenneman wrote: On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few questions/points of discussion: * What is your

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-09 Thread Kyle Brenneman
On 10/08/2015 08:44 PM, Michel Dänzer wrote: On 07.10.2015 04:58, Kyle Brenneman wrote: On 10/06/2015 12:43 PM, Emil Velikov wrote: On 6 October 2015 at 16:39, Kyle Brenneman wrote: On 10/06/2015 07:34 AM, Emil Velikov wrote: * The existing x11glvnd extension seems to be a "xserver only"

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-08 Thread Michel Dänzer
On 07.10.2015 04:58, Kyle Brenneman wrote: > On 10/06/2015 12:43 PM, Emil Velikov wrote: >> On 6 October 2015 at 16:39, Kyle Brenneman wrote: >>> On 10/06/2015 07:34 AM, Emil Velikov wrote: * The existing x11glvnd extension seems to be a "xserver only" approach. Iirc at XDC last y

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-08 Thread Kyle Brenneman
On 10/08/2015 12:29 PM, Emil Velikov wrote: On 06/10/15 20:58, Kyle Brenneman wrote: On 10/06/2015 12:43 PM, Emil Velikov wrote: On 6 October 2015 at 16:39, Kyle Brenneman wrote: On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few questions/points of discussion: * What is your

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-08 Thread Emil Velikov
On 06/10/15 20:58, Kyle Brenneman wrote: > On 10/06/2015 12:43 PM, Emil Velikov wrote: >> On 6 October 2015 at 16:39, Kyle Brenneman wrote: >>> On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few questions/points of discussion: * What is your take on having a l

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-06 Thread Kyle Brenneman
On 10/06/2015 12:43 PM, Emil Velikov wrote: On 6 October 2015 at 16:39, Kyle Brenneman wrote: On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few questions/points of discussion: * What is your take on having a libglvnd 'package', which provides the headers (and maybe other mater

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-06 Thread Emil Velikov
On 6 October 2015 at 16:39, Kyle Brenneman wrote: > On 10/06/2015 07:34 AM, Emil Velikov wrote: >> >> Hello Kyle, >> >> A few questions/points of discussion: >> >> * What is your take on having a libglvnd 'package', which provides >> the headers (and maybe other materials), apart from the librar

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-06 Thread Kyle Brenneman
On 10/06/2015 07:34 AM, Emil Velikov wrote: Hello Kyle, A few questions/points of discussion: * What is your take on having a libglvnd 'package', which provides the headers (and maybe other materials), apart from the libraries ? I'm basically thinking about OpenGL.h, GLX.h, etc for programs t

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-06 Thread Emil Velikov
Hello Kyle, A few questions/points of discussion: * What is your take on having a libglvnd 'package', which provides the headers (and maybe other materials), apart from the libraries ? I'm basically thinking about OpenGL.h, GLX.h, etc for programs that wish to use new ABI, and glvnd{Foo,Bar}.h w

Re: [Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-10-05 Thread Roland Scheidegger
FWIW from a high level point of view this makes all sense to me. It is however definitely not my field of expertise, but whatever makes it easier to have multiple drivers installed is imho a good thing... Some more feedback from mesa people which are more familiar with the gl api dispatch stuff (al

[Mesa-dev] [RFC] Vendor-neutral dispatch library for OpenGL

2015-09-30 Thread Kyle Brenneman
I'm working on libglvnd, a vendor-neutral dispatch library for OpenGL, and I wanted to see if anyone had any comments or suggestions about it. Right now, I'm trying to get the GLX interface wrapped up, but I'd like to get some feedback from the Mesa community before I'd be confidant in calling