On 5 October 2015 at 20:17, Marek Olšák wrote:
> On Mon, Oct 5, 2015 at 5:36 PM, Emil Velikov wrote:
>> P.S. Does anyone recall the consensus wrt adding the 2015 extensions
>> to GL3.txt ?
>
> I think the decision was that the list wouldn't contain any non-core
> extensions.
>
Ack. Thanks
-Emil
On Mon, Oct 5, 2015 at 1:06 PM, Emil Velikov wrote:
> On 5 October 2015 at 17:11, Connor Abbott wrote:
>> On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov
>> wrote:
>>> Hi all,
>>>
>>> I am looking at ARB_shader_clock with i965 in mind.
>>>
>>> So far I've got the most of the infra/plumbing, and a
On Mon, Oct 5, 2015 at 5:36 PM, Emil Velikov wrote:
> P.S. Does anyone recall the consensus wrt adding the 2015 extensions
> to GL3.txt ?
I think the decision was that the list wouldn't contain any non-core extensions.
Marek
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On 5 October 2015 at 17:11, Connor Abbott wrote:
> On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov
> wrote:
>> Hi all,
>>
>> I am looking at ARB_shader_clock with i965 in mind.
>>
>> So far I've got the most of the infra/plumbing, and a fancy a new intrinsic
>> :)
>>
>> On the hardware side, I wa
On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov wrote:
> Hi all,
>
> I am looking at ARB_shader_clock with i965 in mind.
>
> So far I've got the most of the infra/plumbing, and a fancy a new intrinsic :)
>
> On the hardware side, I was thinking about using the Observability
> Architecture (OA) count
Hi all,
I am looking at ARB_shader_clock with i965 in mind.
So far I've got the most of the infra/plumbing, and a fancy a new intrinsic :)
On the hardware side, I was thinking about using the Observability
Architecture (OA) counters. The fun part is that those tend to vary
quite a bit based on t