Re: [Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-07 Thread Emil Velikov
On 5 October 2015 at 20:17, Marek Olšák wrote: > On Mon, Oct 5, 2015 at 5:36 PM, Emil Velikov wrote: >> P.S. Does anyone recall the consensus wrt adding the 2015 extensions >> to GL3.txt ? > > I think the decision was that the list wouldn't contain any non-core > extensions. > Ack. Thanks -Emil

Re: [Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-05 Thread Connor Abbott
On Mon, Oct 5, 2015 at 1:06 PM, Emil Velikov wrote: > On 5 October 2015 at 17:11, Connor Abbott wrote: >> On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov >> wrote: >>> Hi all, >>> >>> I am looking at ARB_shader_clock with i965 in mind. >>> >>> So far I've got the most of the infra/plumbing, and a

Re: [Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-05 Thread Marek Olšák
On Mon, Oct 5, 2015 at 5:36 PM, Emil Velikov wrote: > P.S. Does anyone recall the consensus wrt adding the 2015 extensions > to GL3.txt ? I think the decision was that the list wouldn't contain any non-core extensions. Marek ___ mesa-dev mailing list m

Re: [Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-05 Thread Emil Velikov
On 5 October 2015 at 17:11, Connor Abbott wrote: > On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov > wrote: >> Hi all, >> >> I am looking at ARB_shader_clock with i965 in mind. >> >> So far I've got the most of the infra/plumbing, and a fancy a new intrinsic >> :) >> >> On the hardware side, I wa

Re: [Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-05 Thread Connor Abbott
On Mon, Oct 5, 2015 at 11:36 AM, Emil Velikov wrote: > Hi all, > > I am looking at ARB_shader_clock with i965 in mind. > > So far I've got the most of the infra/plumbing, and a fancy a new intrinsic :) > > On the hardware side, I was thinking about using the Observability > Architecture (OA) count

[Mesa-dev] [RFC] ARB_shader_clock, hardware counters and i965

2015-10-05 Thread Emil Velikov
Hi all, I am looking at ARB_shader_clock with i965 in mind. So far I've got the most of the infra/plumbing, and a fancy a new intrinsic :) On the hardware side, I was thinking about using the Observability Architecture (OA) counters. The fun part is that those tend to vary quite a bit based on t