Christoph Bumiller writes:
>[...]
> And one more concern about lumping in UAVs/images/surfaces/RATs with
> textures in set_*_sampler_views: for graphics, they're not per-shader
> type but global, so if the interface allows for them to be specified
> individually for each shader type that will get
On 10.04.2012 14:50, Francisco Jerez wrote:
> Francisco Jerez writes:
>
>> This patch series is part of the ongoing work to put together a
>> compute stack on top of Gallium3D. What we have been doing until now
>> to that end could be divided in 6 building blocks:
>>
>> 1/ Gallium API and TGSI ch
On Wed, Apr 18, 2012 at 10:32:53PM -0700, Jose Fonseca wrote:
> - Original Message -
> > Jose Fonseca writes:
> >
> > > - Original Message -
> > >> On Wed, Apr 18, 2012 at 07:34:15AM -0700, Jose Fonseca wrote:
> > >> > - Original Message -
> > >> > > On Tue, Apr 17, 2012 a
- Original Message -
> Jose Fonseca writes:
>
> > - Original Message -
> >> On Wed, Apr 18, 2012 at 07:34:15AM -0700, Jose Fonseca wrote:
> >> > - Original Message -
> >> > > On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez
> >> > > wrote:
> >> > > > Jose Fonseca
Tom Stellard writes:
> On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
>> Jose Fonseca writes:
>>[...]
>> > and how would this scheme work, e.g., if a driver wanted to consume
>> > GLSL IR in the future.
>>
>> Hm, I'm not convinced that letting a driver consume GLSL IR would be
Jose Fonseca writes:
> - Original Message -
>> On Wed, Apr 18, 2012 at 07:34:15AM -0700, Jose Fonseca wrote:
>> > - Original Message -
>> > > On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
>> > > > Jose Fonseca writes:
>> > > > >[...]
>> > > > > I think that an
- Original Message -
> On Wed, Apr 18, 2012 at 10:05:58AM -0700, Jose Fonseca wrote:
> > This idea of passing GLSL IR assumes that GLSL IR would grow to be
> > generic enough to represent any shader, and not just GLSL derived
> > ones.
>
> What would be missing from a IR covering GLSL 4.2?
On Wed, Apr 18, 2012 at 10:05:58AM -0700, Jose Fonseca wrote:
> This idea of passing GLSL IR assumes that GLSL IR would grow to be
> generic enough to represent any shader, and not just GLSL derived
> ones.
What would be missing from a IR covering GLSL 4.2? Some types maybe?
OG.
__
- Original Message -
> On Wed, Apr 18, 2012 at 07:34:15AM -0700, Jose Fonseca wrote:
> >
> >
> > - Original Message -
> > > On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
> > > > Jose Fonseca writes:
> > > >
> > > > > Francisco,
> > > > >
> > > > > Sorry for
- Original Message -
> Jose Fonseca writes:
>
> > Francisco,
> >
> > Sorry for the delay reviewing this, but I haven't been able to
> > dedicate some time until now.
> >
> > Overall, it's a great piece of work! Just a few relatively minor
> > comments/requests.
> >
>
> Hi Jose, thanks
On Wed, Apr 18, 2012 at 07:34:15AM -0700, Jose Fonseca wrote:
>
>
> - Original Message -
> > On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
> > > Jose Fonseca writes:
> > >
> > > > Francisco,
> > > >
> > > > Sorry for the delay reviewing this, but I haven't been able
- Original Message -
> On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
> > Jose Fonseca writes:
> >
> > > Francisco,
> > >
> > > Sorry for the delay reviewing this, but I haven't been able to
> > > dedicate some time until now.
> > >
> > > Overall, it's a great piece o
On Tue, Apr 17, 2012 at 06:27:20PM +0200, Francisco Jerez wrote:
> Jose Fonseca writes:
>
> > Francisco,
> >
> > Sorry for the delay reviewing this, but I haven't been able to dedicate
> > some time until now.
> >
> > Overall, it's a great piece of work! Just a few relatively minor
> > comment
Jose Fonseca writes:
> Francisco,
>
> Sorry for the delay reviewing this, but I haven't been able to dedicate some
> time until now.
>
> Overall, it's a great piece of work! Just a few relatively minor
> comments/requests.
>
Hi Jose, thanks for the comments.
>[...]
>> gallium/tgsi: Add
- Original Message -
> On Fri, Apr 13, 2012 at 8:24 PM, Jose Fonseca
> wrote:
> > Francisco,
> >
> > Sorry for the delay reviewing this, but I haven't been able to
> > dedicate some time until now.
> >
> > Overall, it's a great piece of work! Just a few relatively minor
> > comments/req
On Fri, Apr 13, 2012 at 8:24 PM, Jose Fonseca wrote:
> Francisco,
>
> Sorry for the delay reviewing this, but I haven't been able to dedicate some
> time until now.
>
> Overall, it's a great piece of work! Just a few relatively minor
> comments/requests.
>
> - Original Message -
>> This
Francisco,
Sorry for the delay reviewing this, but I haven't been able to dedicate some
time until now.
Overall, it's a great piece of work! Just a few relatively minor
comments/requests.
- Original Message -
> This patch series is part of the ongoing work to put together a
> compute
Francisco Jerez writes:
> This patch series is part of the ongoing work to put together a
> compute stack on top of Gallium3D. What we have been doing until now
> to that end could be divided in 6 building blocks:
>
> 1/ Gallium API and TGSI changes (this patch series).
> 2/ Other fixes and addi
This patch series is part of the ongoing work to put together a
compute stack on top of Gallium3D. What we have been doing until now
to that end could be divided in 6 building blocks:
1/ Gallium API and TGSI changes (this patch series).
2/ Other fixes and additions to the gallium helper libraries
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