Re: [Mesa-dev] [PATCHv2 04/13] glsl: protect anonymous struct id with a mutex

2014-08-19 Thread Chia-I Wu
On Thu, Aug 14, 2014 at 3:03 AM, Ian Romanick wrote: > On 07/09/2014 12:47 AM, Chia-I Wu wrote: >> There may be two contexts compiling shaders at the same time, and we want the >> anonymous struct id to be globally unique. >> >> Signed-off-by: Chia-I Wu >> --- >> src/glsl/glsl_parser_extras.cpp

Re: [Mesa-dev] [PATCHv2 04/13] glsl: protect anonymous struct id with a mutex

2014-08-13 Thread Kenneth Graunke
On Wednesday, August 13, 2014 12:03:10 PM Ian Romanick wrote: > On 07/09/2014 12:47 AM, Chia-I Wu wrote: > > There may be two contexts compiling shaders at the same time, and we want > > the > > anonymous struct id to be globally unique. > > > > Signed-off-by: Chia-I Wu > > --- > > src/glsl/gls

Re: [Mesa-dev] [PATCHv2 04/13] glsl: protect anonymous struct id with a mutex

2014-08-13 Thread Ian Romanick
On 07/09/2014 12:47 AM, Chia-I Wu wrote: > There may be two contexts compiling shaders at the same time, and we want the > anonymous struct id to be globally unique. > > Signed-off-by: Chia-I Wu > --- > src/glsl/glsl_parser_extras.cpp | 10 -- > 1 file changed, 8 insertions(+), 2 deletio

[Mesa-dev] [PATCHv2 04/13] glsl: protect anonymous struct id with a mutex

2014-07-09 Thread Chia-I Wu
There may be two contexts compiling shaders at the same time, and we want the anonymous struct id to be globally unique. Signed-off-by: Chia-I Wu --- src/glsl/glsl_parser_extras.cpp | 10 -- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/glsl/glsl_parser_extras.cpp b/s