On Thu, Aug 14, 2014 at 3:03 AM, Ian Romanick wrote:
> On 07/09/2014 12:47 AM, Chia-I Wu wrote:
>> There may be two contexts compiling shaders at the same time, and we want the
>> anonymous struct id to be globally unique.
>>
>> Signed-off-by: Chia-I Wu
>> ---
>> src/glsl/glsl_parser_extras.cpp
On Wednesday, August 13, 2014 12:03:10 PM Ian Romanick wrote:
> On 07/09/2014 12:47 AM, Chia-I Wu wrote:
> > There may be two contexts compiling shaders at the same time, and we want
> > the
> > anonymous struct id to be globally unique.
> >
> > Signed-off-by: Chia-I Wu
> > ---
> > src/glsl/gls
On 07/09/2014 12:47 AM, Chia-I Wu wrote:
> There may be two contexts compiling shaders at the same time, and we want the
> anonymous struct id to be globally unique.
>
> Signed-off-by: Chia-I Wu
> ---
> src/glsl/glsl_parser_extras.cpp | 10 --
> 1 file changed, 8 insertions(+), 2 deletio
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu
---
src/glsl/glsl_parser_extras.cpp | 10 --
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/s