Re: [Mesa-dev] [PATCH v5 00/29] add fp64 support to mesa and glsl compiler

2015-02-16 Thread Tapani Pälli
On 02/11/2015 09:13 AM, Tapani Pälli wrote: On 02/10/2015 01:58 PM, Ilia Mirkin wrote: Tapani's "glsl: validate output types for shader stages" patch is necessary for the piglit that its description references to pass. If you have a better suggestion of where to put that code, let me know.

Re: [Mesa-dev] [PATCH v5 00/29] add fp64 support to mesa and glsl compiler

2015-02-13 Thread Ilia Mirkin
Matt and Ian -- thanks a lot for doing the reviews you already have done! Matt mentioned that it'd be helpful to have a list of the patches that have yet to be reviewed, so here it is: $ grep -L Reviewed-by *.patch | xargs grep -h 'PATCH v5' | sed 's/Subject: //' [PATCH v5 04/29] mesa: add double

Re: [Mesa-dev] [PATCH v5 00/29] add fp64 support to mesa and glsl compiler

2015-02-10 Thread Tapani Pälli
On 02/10/2015 01:58 PM, Ilia Mirkin wrote: I spent a lot of quality time with Ian's random_ubo.py script, and I'm happy to report that with the current iteration, it doesn't spot any problems (after ~1000 shaders). I only had to make the following change to it: diff --git a/generated_tests/ran

[Mesa-dev] [PATCH v5 00/29] add fp64 support to mesa and glsl compiler

2015-02-10 Thread Ilia Mirkin
I spent a lot of quality time with Ian's random_ubo.py script, and I'm happy to report that with the current iteration, it doesn't spot any problems (after ~1000 shaders). I only had to make the following change to it: diff --git a/generated_tests/random_ubo.py b/generated_tests/random_ubo.py inde