On 02/11/2015 09:13 AM, Tapani Pälli wrote:
On 02/10/2015 01:58 PM, Ilia Mirkin wrote:
Tapani's "glsl: validate output types for shader stages" patch is
necessary for the piglit that its description references to pass. If
you have a better suggestion of where to put that code, let me know.
Matt and Ian -- thanks a lot for doing the reviews you already have
done! Matt mentioned that it'd be helpful to have a list of the
patches that have yet to be reviewed, so here it is:
$ grep -L Reviewed-by *.patch | xargs grep -h 'PATCH v5' | sed 's/Subject: //'
[PATCH v5 04/29] mesa: add double
On 02/10/2015 01:58 PM, Ilia Mirkin wrote:
I spent a lot of quality time with Ian's random_ubo.py script, and I'm
happy to report that with the current iteration, it doesn't spot any
problems (after ~1000 shaders). I only had to make the following
change to it:
diff --git a/generated_tests/ran
I spent a lot of quality time with Ian's random_ubo.py script, and I'm
happy to report that with the current iteration, it doesn't spot any
problems (after ~1000 shaders). I only had to make the following
change to it:
diff --git a/generated_tests/random_ubo.py b/generated_tests/random_ubo.py
inde