Re: [Mesa-dev] [PATCH v4 00/10] Add precise/invariant semantics to TGSI

2017-07-12 Thread Karol Herbst
a little ping on this series. Would be nice if somebody could leave another comment if something is wrong or merge it if everything is right. Despite my main intention of this series was to just fix a bug, I doubt this would be able to land after the feature freeze, so it would be nice if we could

Re: [Mesa-dev] [PATCH v4 00/10] Add precise/invariant semantics to TGSI

2017-06-26 Thread Samuel Pitoiset
Looks good to me. For the series: Reviewed-by: Samuel Pitoiset On 06/23/2017 08:30 PM, Karol Herbst wrote: Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise modifiers on variables inside Nouveau. This series add precise/invariant handling to TGSI, which can be th

[Mesa-dev] [PATCH v4 00/10] Add precise/invariant semantics to TGSI

2017-06-23 Thread Karol Herbst
Running Tomb Raider on Nouveau I found some flicker caused by ignoring precise modifiers on variables inside Nouveau. This series add precise/invariant handling to TGSI, which can be then used by drivers to disable certain unsafe optimisations which may otherwise alter calculations, which depend o