On Fri, Jun 17, 2016 at 12:02 PM, Nicolai Hähnle wrote:
> FYI, in case you haven't heard: the corresponding hardware feature on Radeon
> allows four rectangles, and specifying an arbitrary logic function over
> them. That is, there are 2^4 = 16 bits specifying when fragments are
> discarded.
>
> I
FYI, in case you haven't heard: the corresponding hardware feature on
Radeon allows four rectangles, and specifying an arbitrary logic
function over them. That is, there are 2^4 = 16 bits specifying when
fragments are discarded.
If we wanted to expose that at some point, we'd have to uglify th
On 06/15/2016 06:24 PM, Ilia Mirkin wrote:
Window rectangles apply to all framebuffer operations, either in
inclusive or exclusive mode. They may also be specified as part of a
blit operation.
In exclusive mode, any fragment inside any of the specified rectangles
will be discarded.
In inclusive
Window rectangles apply to all framebuffer operations, either in
inclusive or exclusive mode. They may also be specified as part of a
blit operation.
In exclusive mode, any fragment inside any of the specified rectangles
will be discarded.
In inclusive mode, any fragment outside every rectangle w