On Tue, Sep 27, 2016 at 09:22:00AM -0700, Jason Ekstrand wrote:
> Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
> However, auxiliary surfaces are treated as compressed textures in ISL and
> we can do HiZ and CCS with 1-D so we need to be able to create them. In
> order
Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
However, auxiliary surfaces are treated as compressed textures in ISL and
we can do HiZ and CCS with 1-D so we need to be able to create them. In
order to prevent actually using them (the docs say no), we assert in the
stat