Re: [Mesa-dev] [PATCH v3 27/32] glsl: implement ARB_bindless_texture conversions

2017-05-04 Thread Timothy Arceri
On 03/05/17 06:53, Samuel Pitoiset wrote: From section 5.4.1 of the ARB_bindless_texture spec: "In the following four constructors, the low 32 bits of the sampler type correspond to the .x component of the uvec2 and the high 32 bits correspond to the .y component." uvec2(a

[Mesa-dev] [PATCH v3 27/32] glsl: implement ARB_bindless_texture conversions

2017-05-02 Thread Samuel Pitoiset
From section 5.4.1 of the ARB_bindless_texture spec: "In the following four constructors, the low 32 bits of the sampler type correspond to the .x component of the uvec2 and the high 32 bits correspond to the .y component." uvec2(any sampler type) // Converts a sampler type to