This series is still waiting for review.
On 25/01/18 19:15, Antia Puentes wrote:
This VS system value will contain the value passed as
for indexed draw calls or the value passed as for non-indexed
draw calls. It can be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
This VS system value will contain the value passed as
for indexed draw calls or the value passed as for non-indexed
draw calls. It can be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.
From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using V