On Mon, 2015-12-21 at 19:24 +0200, Francisco Jerez wrote:
> Iago Toral Quiroga writes:
>
> > On Haswell we need to set the UAV_ONLY WM state bit when there are
> > no colour
> > or depth buffer writes and on all hardware we should set the early
> > depth/stencil control field to PSEXEC unless ear
Iago Toral Quiroga writes:
> On Haswell we need to set the UAV_ONLY WM state bit when there are no colour
> or depth buffer writes and on all hardware we should set the early
> depth/stencil control field to PSEXEC unless early fragment tests are enabled
> to make sure that the fragment shader is
On Haswell we need to set the UAV_ONLY WM state bit when there are no colour
or depth buffer writes and on all hardware we should set the early
depth/stencil control field to PSEXEC unless early fragment tests are enabled
to make sure that the fragment shader is executed regardless of whether
per-f