Matt Turner writes:
> On Wed, Nov 25, 2015 at 6:26 AM, Francisco Jerez
> wrote:
>> The L3 state atom calculates the target L3 partition weights when the
>> program bound to some shader stage is modified, and in case they are
>> far enough from the current partitioning it makes sure that the L3
On Wed, Nov 25, 2015 at 6:26 AM, Francisco Jerez wrote:
> The L3 state atom calculates the target L3 partition weights when the
> program bound to some shader stage is modified, and in case they are
> far enough from the current partitioning it makes sure that the L3
> state is re-emitted.
>
> v3:
The L3 state atom calculates the target L3 partition weights when the
program bound to some shader stage is modified, and in case they are
far enough from the current partitioning it makes sure that the L3
state is re-emitted.
v3: Fix for inconsistent units the context URB size is expressed in.