Re: [Mesa-dev] [PATCH v3 0/8] Implement support for EXT_blend_func_extended

2015-11-12 Thread Ilia Mirkin
On Thu, Nov 12, 2015 at 1:02 PM, Ryan Houdek wrote: > In response to using FRAG_RESULT_DATA0 for both of the builtins that the > extension provides for ES2. > When looking at what _mesa_BindFragDataLocationIndexed does, it binds the > output variable to DATA0+colorNumber that you passed in to it,

Re: [Mesa-dev] [PATCH v3 0/8] Implement support for EXT_blend_func_extended

2015-11-12 Thread Ryan Houdek
In response to using FRAG_RESULT_DATA0 for both of the builtins that the extension provides for ES2. When looking at what _mesa_BindFragDataLocationIndexed does, it binds the output variable to DATA0+colorNumber that you passed in to it, and also sets that variable to being whatever index you passe

Re: [Mesa-dev] [PATCH v3 0/8] Implement support for EXT_blend_func_extended

2015-11-05 Thread Ilia Mirkin
On Thu, Nov 5, 2015 at 9:47 PM, Ryan Houdek wrote: > This implements support for a very new extension to ES, which allows you > to do dual source blending just like in desktop OpenGL. > This works with the piglits that I am writing that just need to be cleaned > before they are pushed, and it also

[Mesa-dev] [PATCH v3 0/8] Implement support for EXT_blend_func_extended

2015-11-05 Thread Ryan Houdek
This implements support for a very new extension to ES, which allows you to do dual source blending just like in desktop OpenGL. This works with the piglits that I am writing that just need to be cleaned before they are pushed, and it also works fantastically with the Dolphin emulator (Only known a