On Thu, Nov 12, 2015 at 1:02 PM, Ryan Houdek wrote:
> In response to using FRAG_RESULT_DATA0 for both of the builtins that the
> extension provides for ES2.
> When looking at what _mesa_BindFragDataLocationIndexed does, it binds the
> output variable to DATA0+colorNumber that you passed in to it,
In response to using FRAG_RESULT_DATA0 for both of the builtins that the
extension provides for ES2.
When looking at what _mesa_BindFragDataLocationIndexed does, it binds the
output variable to DATA0+colorNumber that you passed in to it, and also
sets that variable to being whatever index you passe
On Thu, Nov 5, 2015 at 9:47 PM, Ryan Houdek wrote:
> This implements support for a very new extension to ES, which allows you
> to do dual source blending just like in desktop OpenGL.
> This works with the piglits that I am writing that just need to be cleaned
> before they are pushed, and it also
This implements support for a very new extension to ES, which allows you
to do dual source blending just like in desktop OpenGL.
This works with the piglits that I am writing that just need to be cleaned
before they are pushed, and it also works fantastically with the
Dolphin emulator (Only known a