On Thu, Jun 28, 2018 at 7:49 PM Gert Wollny wrote:
>
> Am Donnerstag, den 28.06.2018, 18:09 +0200 schrieb Erik Faye-Lund:
> > It still seems kinda strange (and fragile) to me to try to enumerate
> > all possible sample locations up-front instead of querying a given
> > texture for it's sample-loca
Am Donnerstag, den 28.06.2018, 18:09 +0200 schrieb Erik Faye-Lund:
> It still seems kinda strange (and fragile) to me to try to enumerate
> all possible sample locations up-front instead of querying a given
> texture for it's sample-locations.
With virgl, querying a texture for host-side informatio
On Thu, Jun 28, 2018 at 5:54 PM Gert Wollny wrote:
>
> Am Donnerstag, den 28.06.2018, 17:40 +0200 schrieb Erik Faye-Lund:
> > On Thu, Jun 28, 2018 at 5:31 PM Gert Wollny > m> wrote:
> > >
> > > There are two aspects:
> > >
> > > For each number of samples there is indeed a fixes set of sample
> >
Am Donnerstag, den 28.06.2018, 17:40 +0200 schrieb Erik Faye-Lund:
> On Thu, Jun 28, 2018 at 5:31 PM Gert Wollny m> wrote:
> >
> > There are two aspects:
> >
> > For each number of samples there is indeed a fixes set of sample
> > positions that only depends on the hardware. The set correspondin
On Thu, Jun 28, 2018 at 5:31 PM Gert Wollny wrote:
>
> Am Donnerstag, den 28.06.2018, 17:09 +0200 schrieb Erik Faye-Lund:
> > Unless I'm misunderstanding, this seems to indicate that the hardware
> > has a fixed set of sample positions, which I don't think is true for
> > most hardware. Instead, t
Am Donnerstag, den 28.06.2018, 17:09 +0200 schrieb Erik Faye-Lund:
> Unless I'm misunderstanding, this seems to indicate that the hardware
> has a fixed set of sample positions, which I don't think is true for
> most hardware. Instead, the sample locations is a function of the
> multisampling mode
Unless I'm misunderstanding, this seems to indicate that the hardware
has a fixed set of sample positions, which I don't think is true for
most hardware. Instead, the sample locations is a function of the
multisampling mode for a given surface...
On Thu, Jun 28, 2018 at 3:45 PM Gert Wollny wrote:
Use caps to obtain the multisample sample positions for up to 16
positions and implement the according Gallium interface.
Fixes (when run on GL host):
dEQP-GLES31.functional.texture.multisample.samples_1.sample_position
dEQP-GLES31.functional.texture.multisample.samples_2.sample_position