Re: [Mesa-dev] [PATCH v3] mesa: use gl_shader_variable in program resource list

2016-01-04 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Mon, Jan 4, 2016 at 8:55 AM, Tapani Pälli wrote: > Patch changes linker to allocate gl_shader_variable instead of using > ir_variable. This makes it possible to get rid of ir_variables and ir > in memory after linking. > > v2: check that we do not create duplic

[Mesa-dev] [PATCH v3] mesa: use gl_shader_variable in program resource list

2016-01-03 Thread Tapani Pälli
Patch changes linker to allocate gl_shader_variable instead of using ir_variable. This makes it possible to get rid of ir_variables and ir in memory after linking. v2: check that we do not create duplicate entries with packed varyings v3: document 'patch' bit (Ilia Mirkin) Signed-off-by: Tap