Reviewed-by: Ian Romanick
At some point we should do some significant re-work of the
switch-statement handling in Mesa. The current structure makes it hard
to do a lot of things (e.g., jump-tables for uniform control flow).
On 07/13/2014 11:45 PM, Tapani Pälli wrote:
> This fixes following test
This fixes following tests in es3conform:
shaders.switch.default_not_last_dynamic_vertex
shaders.switch.default_not_last_dynamic_fragment
and makes following tests in Piglit pass:
glsl-1.30/execution/switch/fs-default-notlast-fallthrough
glsl-1.30/execution/switch/fs-default_notlast