Reviewed-by: Chris Forbes
On 8 Jan 2016 9:03 AM, "Nicolai Hähnle" wrote:
> From: Nicolai Hähnle
>
> Some games developers are unaware that an index buffer in a VBO still needs
> to be read by the CPU if some varying data comes from a user pointer
> (unless
> glDrawRangeElements and friends are
From: Nicolai Hähnle
Some games developers are unaware that an index buffer in a VBO still needs
to be read by the CPU if some varying data comes from a user pointer (unless
glDrawRangeElements and friends are used). This is particularly bad when
they tell us that the index buffer should live in