Re: [Mesa-dev] [PATCH v2 7/7] vbo: cache/memoize the result of vbo_get_minmax_indices

2016-01-08 Thread Chris Forbes
Reviewed-by: Chris Forbes On 8 Jan 2016 9:03 AM, "Nicolai Hähnle" wrote: > From: Nicolai Hähnle > > Some games developers are unaware that an index buffer in a VBO still needs > to be read by the CPU if some varying data comes from a user pointer > (unless > glDrawRangeElements and friends are

[Mesa-dev] [PATCH v2 7/7] vbo: cache/memoize the result of vbo_get_minmax_indices

2016-01-08 Thread Nicolai Hähnle
From: Nicolai Hähnle Some games developers are unaware that an index buffer in a VBO still needs to be read by the CPU if some varying data comes from a user pointer (unless glDrawRangeElements and friends are used). This is particularly bad when they tell us that the index buffer should live in