On 12/08/2015 03:55 PM, Timothy Arceri wrote:
On Tue, 2015-12-08 at 13:34 +0200, Tapani Pälli wrote:
On 12/08/2015 01:31 PM, Tapani Pälli wrote:
On 12/08/2015 12:57 PM, Timothy Arceri wrote:
On Tue, 2015-12-08 at 11:16 +0200, Tapani Pälli wrote:
Validation checks that we do not have active sh
On Tue, 2015-12-08 at 13:34 +0200, Tapani Pälli wrote:
> On 12/08/2015 01:31 PM, Tapani Pälli wrote:
> > On 12/08/2015 12:57 PM, Timothy Arceri wrote:
> > > On Tue, 2015-12-08 at 11:16 +0200, Tapani Pälli wrote:
> > > > Validation checks that we do not have active shader stages that
> > > > are
> >
On 12/08/2015 01:31 PM, Tapani Pälli wrote:
On 12/08/2015 12:57 PM, Timothy Arceri wrote:
On Tue, 2015-12-08 at 11:16 +0200, Tapani Pälli wrote:
Validation checks that we do not have active shader stages that are
not
used by the pipeline.
This fixes a subtest in following CTS test:
ES31-CT
On 12/08/2015 12:57 PM, Timothy Arceri wrote:
On Tue, 2015-12-08 at 11:16 +0200, Tapani Pälli wrote:
Validation checks that we do not have active shader stages that are
not
used by the pipeline.
This fixes a subtest in following CTS test:
ES31-CTS.sepshaderobjs.StateInteraction
v2: mov
On Tue, 2015-12-08 at 11:16 +0200, Tapani Pälli wrote:
> Validation checks that we do not have active shader stages that are
> not
> used by the pipeline.
>
> This fixes a subtest in following CTS test:
> ES31-CTS.sepshaderobjs.StateInteraction
>
> v2: move as generic validation check for b
Validation checks that we do not have active shader stages that are not
used by the pipeline.
This fixes a subtest in following CTS test:
ES31-CTS.sepshaderobjs.StateInteraction
v2: move as generic validation check for both ES and desktop (Timothy)
Signed-off-by: Tapani Pälli
---
src/m