Re: [Mesa-dev] [PATCH v2 11/13] i965: Add tessellation evaluation shaders

2015-12-14 Thread Kenneth Graunke
On Monday, December 14, 2015 01:24:37 AM Jordan Justen wrote: > Whew... I probably would have split this one into 5 or so. Then krh > would have grumbled at me. ;) Sorry! These are pretty huge. I wasn't sure how best to split it up, or how much time to spend on that. > On 2015-12-11 13:24:00, K

Re: [Mesa-dev] [PATCH v2 11/13] i965: Add tessellation evaluation shaders

2015-12-14 Thread Jordan Justen
Whew... I probably would have split this one into 5 or so. Then krh would have grumbled at me. ;) On 2015-12-11 13:24:00, Kenneth Graunke wrote: > The TES is essentially a post-tessellator VS, which has access to the > entire TCS output patch, and a special gl_TessCoord input. Otherwise, > they'r

[Mesa-dev] [PATCH v2 11/13] i965: Add tessellation evaluation shaders

2015-12-11 Thread Kenneth Graunke
The TES is essentially a post-tessellator VS, which has access to the entire TCS output patch, and a special gl_TessCoord input. Otherwise, they're very straightforward. This patch implements SIMD8 tessellation evaluation shaders for Gen8+. The tessellator can generate a lot of geometry, so opera