On Monday, December 14, 2015 01:24:37 AM Jordan Justen wrote:
> Whew... I probably would have split this one into 5 or so. Then krh
> would have grumbled at me. ;)
Sorry! These are pretty huge. I wasn't sure how best to split it up,
or how much time to spend on that.
> On 2015-12-11 13:24:00, K
Whew... I probably would have split this one into 5 or so. Then krh
would have grumbled at me. ;)
On 2015-12-11 13:24:00, Kenneth Graunke wrote:
> The TES is essentially a post-tessellator VS, which has access to the
> entire TCS output patch, and a special gl_TessCoord input. Otherwise,
> they'r
The TES is essentially a post-tessellator VS, which has access to the
entire TCS output patch, and a special gl_TessCoord input. Otherwise,
they're very straightforward.
This patch implements SIMD8 tessellation evaluation shaders for Gen8+.
The tessellator can generate a lot of geometry, so opera