Well, it depends on both the size and the type. Sub-allocation can be
used up to 16KB with the current setting, but the override is clearly
the right solution here :)
Cheers,
Nicolai
On 30.09.2016 12:24, Christian König wrote:
Oh, so you use the allocation type instead of the size to determin
Oh, so you use the allocation type instead of the size to determine if a
buffer can be sub-allocated or not?
I wasn't expecting that, in this case even the DPB would have ended up
in the sub-allocator and that would clearly blow up immediately.
Good that we stumbled over this.
Regards,
Chris
Patches #1-#3 of this series are Reviewed-by: Christian König
.
Regards,
Christian.
Am 30.09.2016 um 11:52 schrieb Nicolai Hähnle:
From: Nicolai Hähnle
Cc: Christian König
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97976
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=979
I should add that textures are already never sub-allocated, so with this
patch all the buffers used with UVD and VCE should be covered.
Nicolai
On 30.09.2016 11:52, Nicolai Hähnle wrote:
From: Nicolai Hähnle
Cc: Christian König
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97976
Bu
From: Nicolai Hähnle
Cc: Christian König
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97976
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97969
---
src/gallium/drivers/radeon/r600_buffer_common.c | 3 +++
src/gallium/drivers/radeon/radeon_video.c | 8 +++-
2 files c