Am Freitag, den 29.06.2018, 17:42 +0200 schrieb Roland Scheidegger:
[...]
Thanks for the review
>
> So for gather4_O (where you'd need to do it differently) it must not
> be
> done, but for gather4 it has to be done?
> Still doesn't make all that much sense to me. The hw may be weird but
> I don
Am 29.06.2018 um 16:35 schrieb Gert Wollny:
> For texture array lookup the slice index is evaluated according to
> idx = floor(z + 0.5)
>
> This patch implements the first part by adding 0.5 to the according
> texture coordinate when appropriate.
>
> Fixes multi-sample tests out of:
> dEQP-GL
For texture array lookup the slice index is evaluated according to
idx = floor(z + 0.5)
This patch implements the first part by adding 0.5 to the according
texture coordinate when appropriate.
Fixes multi-sample tests out of:
dEQP-GLES3.functional.texture.shadow.2d_array.*
dEQP-GLES3.functi