Kenneth Graunke writes:
> This will be useful for a number of things:
> - Checking the current advanced blending mode against the shader's
> blend_support_* qualifiers.
> - Disabling hardware blending when emulating advanced blending.
> - Uploading the current advanced blending mode as a state
This will be useful for a number of things:
- Checking the current advanced blending mode against the shader's
blend_support_* qualifiers.
- Disabling hardware blending when emulating advanced blending.
- Uploading the current advanced blending mode as a state var.
Signed-off-by: Kenneth Graunke