On 10/12, Jason Ekstrand wrote:
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen.
Since
- SIMD32 currently only used in compute shaders
- discard only available in fragment shaders
this will fix disca
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen.
Cc: mesa-sta...@lists.freedesktop.org
---
src/intel/compiler/brw_fs_nir.cpp | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/br