On Fri, May 27, 2016 at 2:46 PM, Jordan Justen
wrote:
> On 2016-05-27 14:23:39, Jason Ekstrand wrote:
> >On Fri, May 27, 2016 at 11:24 AM, Jordan Justen
> > wrote:
> >
> > This thread ID uniform will be used to compute the
> > gl_LocalInvocationIndex and gl_LocalInvocationID val
On 2016-05-27 14:23:39, Jason Ekstrand wrote:
>On Fri, May 27, 2016 at 11:24 AM, Jordan Justen
> wrote:
>
> This thread ID uniform will be used to compute the
> gl_LocalInvocationIndex and gl_LocalInvocationID values.
>
> It is important for this uniform to be added in the
On Fri, May 27, 2016 at 11:24 AM, Jordan Justen
wrote:
> This thread ID uniform will be used to compute the
> gl_LocalInvocationIndex and gl_LocalInvocationID values.
>
> It is important for this uniform to be added in the last push constant
> register. fs_visitor::assign_constant_locations is up
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.
It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.
The reason this is important is