We've been talking about switching frag_coord to an intrinsic in i965 for a
while. It'll take a bit of work, but it's probably good to have the
intrinsic anyway.
Reviewed-by: Jason Ekstrand
On Wed, Jul 5, 2017 at 3:47 AM, Nicolai Hähnle wrote:
> From: Nicolai Hähnle
>
> Some drivers prefer t
From: Nicolai Hähnle
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.
---
src/compiler/nir/nir.c | 4
src/compiler/nir/nir_gather_info.c | 1 +
src/compiler/nir/nir_intrinsics.h | 1 +
3 files chan