On 2015-06-05 00:11:11, Iago Toral wrote:
> On Thu, 2015-06-04 at 00:12 -0700, Jordan Justen wrote:
> > On 2015-06-03 00:00:52, Iago Toral Quiroga wrote:
> > > From: Kristian Høgsberg
> (...)
> > > diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> > > index fab1cd2..dd10298 100644
> > > --- a/src/glsl/
On Thu, 2015-06-04 at 00:12 -0700, Jordan Justen wrote:
> On 2015-06-03 00:00:52, Iago Toral Quiroga wrote:
> > From: Kristian Høgsberg
(...)
> > diff --git a/src/glsl/ir.h b/src/glsl/ir.h
> > index fab1cd2..dd10298 100644
> > --- a/src/glsl/ir.h
> > +++ b/src/glsl/ir.h
> > @@ -323,6 +323,7 @@ pro
On 2015-06-03 00:00:52, Iago Toral Quiroga wrote:
> From: Kristian Høgsberg
>
> This will be used to identify buffer variables inside shader storage
> buffer objects, which are very similar to uniforms except for a few
> differences, most important of which is that they are writable.
>
> Since b
From: Kristian Høgsberg
This will be used to identify buffer variables inside shader storage
buffer objects, which are very similar to uniforms except for a few
differences, most important of which is that they are writable.
Since buffer variables are so similar to uniforms, we will almost alway