On Tue, 2017-03-14 at 10:22 +0200, Pohjolainen, Topi wrote:
> On Fri, Mar 10, 2017 at 01:38:15PM +0100, Iago Toral Quiroga wrote:
> >
> > This situation can happen if we failed to allocate memory for the
> > shader.
> >
> > v2:
> > - We shouldn't see NULL shaders in anv_shader_bin_ref so we shou
On Fri, Mar 10, 2017 at 01:38:15PM +0100, Iago Toral Quiroga wrote:
> This situation can happen if we failed to allocate memory for the shader.
>
> v2:
> - We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
>for that (Jason). Make sure that callers don't attempt to cal
This situation can happen if we failed to allocate memory for the shader.
v2:
- We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
for that (Jason). Make sure that callers don't attempt to call this
function with a NULL shader and assert that this never happens (Iago