Re: [Mesa-dev] [PATCH v2 0/8] Add GL ES per-sample shading support

2016-03-27 Thread Ilia Mirkin
ping^3 (1 month since I sent the v2 of the series out) This enables a bunch of dEQP tests which are a lot more discerning than the ones we have in piglit. It also points out some problems we have in our (mesa-wide) interpolateAt* support + varying packing. Full series is at https://patchwork.free

Re: [Mesa-dev] [PATCH v2 0/8] Add GL ES per-sample shading support

2016-03-20 Thread Ilia Mirkin
ping^2 On Thu, Mar 10, 2016 at 11:27 AM, Ilia Mirkin wrote: > ping? > > I've already pushed patches 1 and 2, but the rest still require review. > > On Sat, Feb 27, 2016 at 11:21 AM, Ilia Mirkin wrote: >> GL ES adds several extensions that enable the full functionality. I >> sent many of these ou

Re: [Mesa-dev] [PATCH v2 0/8] Add GL ES per-sample shading support

2016-03-10 Thread Ilia Mirkin
ping? I've already pushed patches 1 and 2, but the rest still require review. On Sat, Feb 27, 2016 at 11:21 AM, Ilia Mirkin wrote: > GL ES adds several extensions that enable the full functionality. I > sent many of these out before on a piecemeal basis, but this unifies > everything in one seri

[Mesa-dev] [PATCH v2 0/8] Add GL ES per-sample shading support

2016-02-27 Thread Ilia Mirkin
GL ES adds several extensions that enable the full functionality. I sent many of these out before on a piecemeal basis, but this unifies everything in one series and includes various little fixes I made along the way. As part of this series, I also implement the clarification regarding per-sample