Re: [Mesa-dev] [PATCH v2 0/12] Add support for BPTC texture compression

2014-08-08 Thread Ian Romanick
Patches 1, 2, 3, and 5 though 12 are Reviewed-by: Ian Romanick Admittedly, I wasn't exceptionally thorogh with patches 6 and 7. I'm not worried about 6 getting a lot of use, and I expect we'll revisit 7 in the not too distant future (per previous discussions about the compressor). On 08/06/201

Re: [Mesa-dev] [PATCH v2 0/12] Add support for BPTC texture compression

2014-08-07 Thread Neil Roberts
Chris Forbes writes: > Does this actually work on all Gen7? > > The IVB PRM Vol 4 Part 1 Page 83 says: > >Errata: BC6H_SF16, BC6H_UF16, and BC7_SRGB are not supported and > may result in data corruption if used. I'm pretty sure this is referring to pre-production hardware and unfortunately t

Re: [Mesa-dev] [PATCH v2 0/12] Add support for BPTC texture compression

2014-08-06 Thread Matt Turner
On Wed, Aug 6, 2014 at 9:27 AM, Neil Roberts wrote: > Here is a v2 of the BPTC texture compression series. The main > difference is that instead of going via DXT3 for the UNORM formats it > now always uses the custom naïve compressor for all formats. This > doesn't give very good-looking results b

Re: [Mesa-dev] [PATCH v2 0/12] Add support for BPTC texture compression

2014-08-06 Thread Chris Forbes
Does this actually work on all Gen7? The IVB PRM Vol 4 Part 1 Page 83 says: Errata: BC6H_SF16, BC6H_UF16, and BC7_SRGB are not supported and may result in data corruption if used. On Thu, Aug 7, 2014 at 4:27 AM, Neil Roberts wrote: > Here is a v2 of the BPTC texture compression series. The m

[Mesa-dev] [PATCH v2 0/12] Add support for BPTC texture compression

2014-08-06 Thread Neil Roberts
Here is a v2 of the BPTC texture compression series. The main difference is that instead of going via DXT3 for the UNORM formats it now always uses the custom naïve compressor for all formats. This doesn't give very good-looking results but it is fast and doesn't add any dependencies. There was som