Patches 1, 2, 3, and 5 though 12 are
Reviewed-by: Ian Romanick
Admittedly, I wasn't exceptionally thorogh with patches 6 and 7. I'm
not worried about 6 getting a lot of use, and I expect we'll revisit 7
in the not too distant future (per previous discussions about the
compressor).
On 08/06/201
Chris Forbes writes:
> Does this actually work on all Gen7?
>
> The IVB PRM Vol 4 Part 1 Page 83 says:
>
>Errata: BC6H_SF16, BC6H_UF16, and BC7_SRGB are not supported and
> may result in data corruption if used.
I'm pretty sure this is referring to pre-production hardware and
unfortunately t
On Wed, Aug 6, 2014 at 9:27 AM, Neil Roberts wrote:
> Here is a v2 of the BPTC texture compression series. The main
> difference is that instead of going via DXT3 for the UNORM formats it
> now always uses the custom naïve compressor for all formats. This
> doesn't give very good-looking results b
Does this actually work on all Gen7?
The IVB PRM Vol 4 Part 1 Page 83 says:
Errata: BC6H_SF16, BC6H_UF16, and BC7_SRGB are not supported and
may result in data corruption if used.
On Thu, Aug 7, 2014 at 4:27 AM, Neil Roberts wrote:
> Here is a v2 of the BPTC texture compression series. The m
Here is a v2 of the BPTC texture compression series. The main
difference is that instead of going via DXT3 for the UNORM formats it
now always uses the custom naïve compressor for all formats. This
doesn't give very good-looking results but it is fast and doesn't add
any dependencies. There was som