> On Jul 27, 2017, at 1:49 PM, Ilia Mirkin wrote:
>
> On Thu, Jul 27, 2017 at 2:45 PM, Kyriazis, George
> wrote:
>>
>> On Jul 27, 2017, at 1:25 PM, Ilia Mirkin wrote:
>>
>> On Wed, Jul 26, 2017 at 6:27 PM, George Kyriazis
>> wrote:
>>
>> The shader that is used to copy vertex data out of t
On Thu, Jul 27, 2017 at 2:45 PM, Kyriazis, George
wrote:
>
> On Jul 27, 2017, at 1:25 PM, Ilia Mirkin wrote:
>
> On Wed, Jul 26, 2017 at 6:27 PM, George Kyriazis
> wrote:
>
> The shader that is used to copy vertex data out of the vs/gs shaders to
> the user-specified buffer (streamout or SO shad
On Jul 27, 2017, at 1:25 PM, Ilia Mirkin
mailto:imir...@alum.mit.edu>> wrote:
On Wed, Jul 26, 2017 at 6:27 PM, George Kyriazis
mailto:george.kyria...@intel.com>> wrote:
The shader that is used to copy vertex data out of the vs/gs shaders to
the user-specified buffer (streamout or SO shader) was
On Wed, Jul 26, 2017 at 6:27 PM, George Kyriazis
wrote:
> The shader that is used to copy vertex data out of the vs/gs shaders to
> the user-specified buffer (streamout or SO shader) was not using the
> correct offsets.
>
> Adjust the offsets that are used just for the SO shader:
> - Make sure tha
Reviewed-by: Bruce Cherniak
> On Jul 26, 2017, at 5:27 PM, George Kyriazis
> wrote:
>
> The shader that is used to copy vertex data out of the vs/gs shaders to
> the user-specified buffer (streamout or SO shader) was not using the
> correct offsets.
>
> Adjust the offsets that are used just
The shader that is used to copy vertex data out of the vs/gs shaders to
the user-specified buffer (streamout or SO shader) was not using the
correct offsets.
Adjust the offsets that are used just for the SO shader:
- Make sure that position is handled in the same special way
as in the vs/gs shad