Re: [Mesa-dev] [PATCH v2] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Ilia Mirkin
On Fri, Nov 4, 2016 at 8:28 AM, Nicolai Hähnle wrote: > From: Nicolai Hähnle > > A (latent) bug in VDPAU interop was exposed by commit > e5cc84dd43be066c1dd418e32f5ad258e31a150a. > > Before that commit, the st_vdpau code created samplers with > first_layer == last_layer == 1 that the general text

Re: [Mesa-dev] [PATCH v2] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Christian König
Am 04.11.2016 um 13:28 schrieb Nicolai Hähnle: From: Nicolai Hähnle A (latent) bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with first_layer == last_layer == 1 that the general texture handling code

[Mesa-dev] [PATCH v2] st/mesa: fix the layer of VDPAU surface samplers

2016-11-04 Thread Nicolai Hähnle
From: Nicolai Hähnle A (latent) bug in VDPAU interop was exposed by commit e5cc84dd43be066c1dd418e32f5ad258e31a150a. Before that commit, the st_vdpau code created samplers with first_layer == last_layer == 1 that the general texture handling code would immediately delete and re-create, because t