On 03/16/2018 01:58 AM, Timothy Arceri wrote:
>
>
> On 16/03/18 19:34, Samuel Pitoiset wrote:
>>
>>
>> On 03/16/2018 09:15 AM, Timothy Arceri wrote:
>>> On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
>>>
>>> I didn't bother posting them because they are misleading. There are a
>>> f
On 03/16/2018 09:58 AM, Timothy Arceri wrote:
On 16/03/18 19:34, Samuel Pitoiset wrote:
On 03/16/2018 09:15 AM, Timothy Arceri wrote:
On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
I didn't bother posting them because they are misleading. There are a
few instructions remove h
On 16/03/18 19:34, Samuel Pitoiset wrote:
On 03/16/2018 09:15 AM, Timothy Arceri wrote:
On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
I didn't bother posting them because they are misleading. There are a
few instructions remove here and there but the main changes are due to
lo
On 03/16/2018 09:15 AM, Timothy Arceri wrote:
On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
I didn't bother posting them because they are misleading. There are a
few instructions remove here and there but the main changes are due to
loop unrolling.
Totals from affected shaders:
On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
I didn't bother posting them because they are misleading. There are a
few instructions remove here and there but the main changes are due to
loop unrolling.
Totals from affected shaders:
SGPRS: 640 -> 664 (3.75 %)
VGPRS: 352 -> 368 (4.
shader stats?
On 03/16/2018 06:48 AM, Timothy Arceri wrote:
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
src/compiler/nir/nir_opt_algebraic.py | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b/src/compi
On 16/03/18 17:24, Jason Ekstrand wrote:
Assuming the thing I typed in my phone actually works, r-b. :-). I'm a
bit surprised we didn't already have that one. It seems so obvious in
hindsight.
Yeah it worked :) and picked up one more combo I missed. The previous
patch only impacted Tomb Raide
Assuming the thing I typed in my phone actually works, r-b. :-). I'm a bit
surprised we didn't already have that one. It seems so obvious in hindsight.
On March 15, 2018 22:48:24 Timothy Arceri wrote:
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
--
These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
src/compiler/nir/nir_opt_algebraic.py | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py
b/src/compiler/nir/nir_opt_algebraic.py
index c9575e6be4..2148bc121b 100644