On November 12, 2018 08:25:50 "Manolova, Plamena"
wrote:
Hi Jason,
Thank you so much for reviewing! In my initial series for
ARB_compute_variable_group_size
(https://patchwork.freedesktop.org/patch/228130) from which this is
extracted, I moved
lowering these variables to brw_nir_lower_cs_intri
Hi Jason,
Thank you so much for reviewing! In my initial series for
ARB_compute_variable_group_size
(https://patchwork.freedesktop.org/patch/228130) from which this is
extracted, I moved
lowering these variables to brw_nir_lower_cs_intrinsics and did what you're
suggesting i.e.
I used the load_loca
On Sun, Nov 11, 2018 at 8:46 PM Karol Herbst wrote:
> an)
> On Mon, Nov 12, 2018 at 12:37 AM Jason Ekstrand
> wrote:
> >
> > On November 11, 2018 16:36:16 Karol Herbst wrote:
> >
> > > On Sun, Nov 11, 2018 at 10:48 PM Jason Ekstrand
> wrote:
> > >>
> > >> On Sun, Nov 11, 2018 at 3:35 PM Plame
an)
On Mon, Nov 12, 2018 at 12:37 AM Jason Ekstrand wrote:
>
> On November 11, 2018 16:36:16 Karol Herbst wrote:
>
> > On Sun, Nov 11, 2018 at 10:48 PM Jason Ekstrand
> > wrote:
> >>
> >> On Sun, Nov 11, 2018 at 3:35 PM Plamena Manolova
> >> wrote:
> >>>
> >>>
> >>> Lowering shader variables
On November 11, 2018 16:36:16 Karol Herbst wrote:
On Sun, Nov 11, 2018 at 10:48 PM Jason Ekstrand wrote:
On Sun, Nov 11, 2018 at 3:35 PM Plamena Manolova
wrote:
Lowering shader variables which depend on the local work group
size being available in nir_lower_system_values is only possibl
On Sun, Nov 11, 2018 at 10:48 PM Jason Ekstrand wrote:
>
> On Sun, Nov 11, 2018 at 3:35 PM Plamena Manolova
> wrote:
>>
>> Lowering shader variables which depend on the local work group
>> size being available in nir_lower_system_values is only possible
>> if the local work group size isn't vari
On Sun, Nov 11, 2018 at 3:35 PM Plamena Manolova <
plamena.n.manol...@gmail.com> wrote:
> Lowering shader variables which depend on the local work group
> size being available in nir_lower_system_values is only possible
> if the local work group size isn't variable, otherwise this should
> be hand
Lowering shader variables which depend on the local work group
size being available in nir_lower_system_values is only possible
if the local work group size isn't variable, otherwise this should
be handled by the native driver (if it supports
ARB_compute_variable_group_size).
Signed-off-by: Plamen