Tapani Pälli writes:
> Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
> test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.
>
> To avoid adding potentially heavy check during draw (valid_to_render),
> check is done during uniform updates by inspecting
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.
A new boole