Re: [Mesa-dev] [PATCH v2] i965: don't fail to shift height images for levels.

2016-08-23 Thread Jason Ekstrand
On Aug 23, 2016 10:10 AM, "Ilia Mirkin" wrote: > > On Tue, Aug 23, 2016 at 12:34 PM, Jason Ekstrand wrote: > > On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand > > wrote: > >> > >> This smells like fish... I'm going to have a look. > > > > > > Ok, I looked... > > > >> > >> On Tue, Aug 23, 2016 at

Re: [Mesa-dev] [PATCH v2] i965: don't fail to shift height images for levels.

2016-08-23 Thread Ilia Mirkin
On Tue, Aug 23, 2016 at 12:34 PM, Jason Ekstrand wrote: > On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand > wrote: >> >> This smells like fish... I'm going to have a look. > > > Ok, I looked... > >> >> On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes >> wrote: >>> >>> From: Dave Airlie >>> >>> Th

Re: [Mesa-dev] [PATCH v2] i965: don't fail to shift height images for levels.

2016-08-23 Thread Jason Ekstrand
On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand wrote: > This smells like fish... I'm going to have a look. > Ok, I looked... > On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes > wrote: > >> From: Dave Airlie >> >> This fixes one subtest of: >> GL44-CTS.shader_image_size.advanced-nonMS-fs-int

Re: [Mesa-dev] [PATCH v2] i965: don't fail to shift height images for levels.

2016-08-23 Thread Jason Ekstrand
This smells like fish... I'm going to have a look. On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes wrote: > From: Dave Airlie > > This fixes one subtest of: > GL44-CTS.shader_image_size.advanced-nonMS-fs-int > > I've no idea why this wouldn't be scaled up here, > and I've no idea what else will

[Mesa-dev] [PATCH v2] i965: don't fail to shift height images for levels.

2016-08-23 Thread Antia Puentes
From: Dave Airlie This fixes one subtest of: GL44-CTS.shader_image_size.advanced-nonMS-fs-int I've no idea why this wouldn't be scaled up here, and I've no idea what else will break, but I might as well open for discussion. v2: Only shift height if the texture is not an 1D_ARRAY, it fixes asser