On Aug 23, 2016 10:10 AM, "Ilia Mirkin" wrote:
>
> On Tue, Aug 23, 2016 at 12:34 PM, Jason Ekstrand
wrote:
> > On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand
> > wrote:
> >>
> >> This smells like fish... I'm going to have a look.
> >
> >
> > Ok, I looked...
> >
> >>
> >> On Tue, Aug 23, 2016 at
On Tue, Aug 23, 2016 at 12:34 PM, Jason Ekstrand wrote:
> On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand
> wrote:
>>
>> This smells like fish... I'm going to have a look.
>
>
> Ok, I looked...
>
>>
>> On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes
>> wrote:
>>>
>>> From: Dave Airlie
>>>
>>> Th
On Tue, Aug 23, 2016 at 9:28 AM, Jason Ekstrand
wrote:
> This smells like fish... I'm going to have a look.
>
Ok, I looked...
> On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes
> wrote:
>
>> From: Dave Airlie
>>
>> This fixes one subtest of:
>> GL44-CTS.shader_image_size.advanced-nonMS-fs-int
This smells like fish... I'm going to have a look.
On Tue, Aug 23, 2016 at 8:29 AM, Antia Puentes wrote:
> From: Dave Airlie
>
> This fixes one subtest of:
> GL44-CTS.shader_image_size.advanced-nonMS-fs-int
>
> I've no idea why this wouldn't be scaled up here,
> and I've no idea what else will
From: Dave Airlie
This fixes one subtest of:
GL44-CTS.shader_image_size.advanced-nonMS-fs-int
I've no idea why this wouldn't be scaled up here,
and I've no idea what else will break, but I might
as well open for discussion.
v2: Only shift height if the texture is not an 1D_ARRAY,
it fixes asser